Doom 2 Emulator For Mac

Doom II (Mac abandonware from 1995) To date, Macintosh Repository served 1295269 old Mac files, totaling more than 249515.4GB! Video game Doom 2 / Doom II for MS-DOS, 1994. The zip includes DeathManager, a utility that helped setting up multiplayer games (IPX, modem or serial. The game controls are the inputs by which the player directs movement and other game functions. The default controls, in vanilla Doom, for the most often-used functions are as follows.

Celebrate DOOM39s 25th anniversary with the rerelease of DOOM II. This beloved sequel to the groundbreaking DOOM 1993 gave players the brutal Super Shotgun to bear against deadlier demons and the infamous boss the Icon of Sin.

The rerelease of DOOM II includes:
The Master Levels 20 additional levels made by the community and supervised by the developers

To save Earth you must descend into the depths of hell survive demon hordes and take part in the fiercest battle ever. ….. Read Full Description

Also Read: MiHome for KLWP on PC (Windows & Mac)

[appbox googleplay com.bethsoft.DOOMII]

Download and Install DOOM II on PC

Download Emulator of your Choice and Install it by following Instructions given:

  1. As you have Downloaded and Installed Bluestacks Emulator, from Link which is provided above.
  2. Now, After the installation, configure it and add your Google account.
  3. Once everything is done, just open the Market(Play Store) and Search for the DOOM II.
  4. Tap the first result and tap install.
  5. Once the installation is over, Tap the App icon in Menu to start playing.
  6. That’s all Enjoy!

That’s it! For DOOM II on PC Stay tuned on Download Apps For PCfor more updates & if you face any issues please report it to us in the comments below.


ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity.

GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)

LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.

Want more features? Get more out of GZDoom! The release builds are not all that GZDoom has to offer. If you want to stay ahead of development, try out some Dev Builds and be the first to try out the newest features in development, before everyone else does! In doing so you can help to ensure releases are smoother, by reporting any bugs that you may find! LZDoom Builds also available!

GZDoom v4.5.0
Primary | 2020-10-31
LZDoom v3.87b
Alternative | 2020-11-08
ZDoom v2.8.1
Discontinued | 2016-02-21

For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.

Support

ZDL

Want a simple launcher to make using ZDoom easier? Try this.

Editing

Doom

Everything you need to start creating ZDoom mods.

SLADE 3

A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.

Ultimate Doom Builder

A level editor with complete support of *ZDoom features. Windows-only.

ACC 1.58 Windows Version

ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by Raven. It supports all of ZDoom's language extensions.

ACC 1.58 Mac OS X Version

Mac OS X version of the ACC script compiler. Command-line utility only; requires terminal to run, no .app package included.

ACC 1.58 Linux Version(32-bit)

Linux version of the ACC script compiler. Command-line utility only; requires terminal to run.

ZDBSP 1.19

This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with UDMF support.

Utilities

These tools support a few special editing and playing scenarios.

WadSmoosh

Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a single IWAD, allowing players to switch between games without relaunching.

WadExt

A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows.

MAPINFO Converter

This is a command-line utility written by Graf Zahl to convert old-format MAPINFO lumps to new-format ones. See the original forum thread for more information.

Doom

This package contains both a Windows binary and source code.

Misc Editing Utilities

Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).

Utility Source Code

Contains the source code for the editing utilities.

Miscellaneous

The following files are mostly of historic interest.

ACC 1.58 Source Code

This is the latest source code for ZDoom's version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version. It is also available on its GitHub repository.

ACC 1.58 WadAuthor/DOS Version

This version of ACC is only if you're old-school and using WadAuthor or a DOS-based editor like ZETH.

FluidSynth DLL (version 1.1.6)
(64-bit version)

ZDoom supports using FluidSynth for MIDI playback. To use it, extract libfluidsynth.dll to the same directory as zdoom.exe and then configure it from within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate download is only useful for older versions.

TiMidity++

ZDoom supports using TiMidity++ for MIDI playback. To use it, extract timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions.

TiMidity++ Source Code

This is the source code for ZDoom's custom version of TiMidity++. Alternatively, a patch with the custom changes can be downloaded and applied on the original TiMidity++ source code.

WadAuthor Configuration Files

Contains a wcf file for use with WadAuthor.

ZDBSP 1.19 Source Code

This is the source code for ZDBSP 1.19. The build system uses CMake, so you can generate project files for any version of Visual C++ from 6 up or several other IDEs, or you can create Makefiles as well. It is also available on its GitHub repository.

ZETH 4.17 Level Editor

A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don't already know how to use DETH, you should go find a good tutorial that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.

ZETH 4.17 Source Code

This is the source code for ZETH. Hopefully somebody will find it useful.

Doom 2 Emulator For Pc

Old (1999) Demonstration WAD

Doom 2 On Mac

Shows off some of the features that were new as of ZDoom 1.22.

Old (1999) Editing Reference

Doom Ii For Mac

Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.